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  • SH! When’s Your Birthday?

    June 12, 2009

    icebreaker

    There are no materials needed for this icebreaker. Just have everyone stand up and arrange themselves in order of their birthdays from earliest birthday to latest (month and day only). The trick is, no one can talk. They can only use gestures. Give them a time limit. 

  • Signs

    February 03, 2010

    icebreaker

    This is a fun game that's not hard and easy for a group of almost any size.

    How to play:

    Everyone sits in a circle. There is one person who is "it." There is an imaginary sign being passed around the circle. The person in the middle hast to catch the person who "has" the sign.

    Everyone has their own "sign."  These signs can be simple or complicated, like a thumbs up or scraching your ear or something like that. 

    The person who starts with the sign can pass it by doing another person's sign. The other person has to respond with his own sign to receive the "sign." This continues around the circle until the person in the middle figures out who has the sign.

  • Snowball

    June 12, 2009

    icebreaker

    Before the session begins, provide a piece of paper and a pen for each person. Everyone gets to write down one question they have always wanted to ask. Then each person crumples up the paper into a snowball and they all proceed to have an all-out snowball fight for 30 seconds. At the end each person should have one snowball. They are to open it up and answer it according to what they believe. Then try and bring it back to the Bible. 

  • Sorts and Mingle

    November 16, 2009

    icebreaker

    An icebreaker that gets the group to move towards various parts of the room and to find others with shared interests and preferences, based on various interesting categories.

    The first part of the game is the "Sorts" game.  You will throw out two contrasting choices and the group has to move either East or West of the room (e.g. "Do you prefer Target or Walmart?").  Then you throw out two more choices and have them move South and North.  That way, they are all having to move somewhere and can't get "lost" in the crowd.  Sorts that work well include:  movie or book; salty or sweet; dress up or casual; inside or outside; be on the stage performing or in the audience watching, etc.

  • Superhero Challenge

    January 26, 2010

    icebreaker

    Materials: none: pens and paper optional

    Divide into groups or tables of 5 or 6. In 2 minutes, with your group members, create a superhero based on Christian principles or Biblical principles or events. You must list 3 superpowers and at least one weakness. For example: (Superpowers: can walk on water, part a sea, full of patience. Weakness – speaks only King James English)

  • The M&M Game

    November 16, 2009

    icebreaker

    This icebreaker is a simple way to help people introduce facts about themselves.  It's very flexiable and adaptable - and (if you have a sweet tooth) delicious too!  The M&M Game goes by other names:  The Skittles Game, the Candy Game, the Color Game, among other names.

    Setup - Pour M&M's or any other multicolor candy into a bowl.  Have everyone in the group grab as much or as little as they like from the bowl.  Make sure that no one eats their candy right away.  Depending on the size of your group it might be best to break up into several smaller groups in order to have the time for everyone to share.

  • The Toilet Paper Game

    January 15, 2010

    icebreaker

    All you would need is a brand new roll of toilet paper. Any kind works. You go around your group telling each person to take how ever many sheets they use when they go to the bathroom. You cannot tell them what the toilet paper is for until after everyone in the group has a few sheets. After everyone has a few sheets of toilet paper, they have to write one fact about themselves on one sheet of toliet paper.

    For example: I take 10 sheets of toilet paper, I would have to write 10 facts about myself on each sheet of toilet paper. Like I have 3 brothers and 1 sister.

    To make the game more fun, have your group members write random facts that they never told anyone before or facts that don't seem like it would be their thing they like to do.

  • Trainwreck

    September 18, 2009

    icebreaker

    Every person should have a chair except one person. The chairs should be set up in a circle facing the middle.  The person without the chair will start.  He/she will say something true about him/herself (I am wearing a blue shirt, I have a sister, etc). If this is true for anyone else sitting in a chair, they must get out of their seat and find a new seat. The person in the middle who was just in the middle is also trying to find a seat.  The last person who does not find a seat turns into the person in the middle.  The tricky part is that you must move at least two (or three, depending on the size of your group) chair over.  You cannot move over just one chair.

    This game can last as long or as short as you want it to.

  • Unselfish Love

    January 21, 2010

    icebreaker

    For small group

    At least one person who can do push-ups (10 or 20 for each group member, depending on size of group).

    Reward for each group member (hamburgers, food, candy, snacks)

    In a small group of 5-7 people, ask for volunteers who can do 10 push-ups.

    Then, ask those volunteers who can do 10 or 20 push-ups times the number of people in the group (70 total for example).

    Out of those volunteers, ask the group to pick one person to do the total number of push-ups (Student A).

    Have everyone form a circle and bring student A into the middle. Then show the rewards to everyone and explain the challenge below.

  • Who (What) Am I?

    January 11, 2010

    icebreaker

    Materials needed: sheets of paper, marking pens, tape.

    A sheet of paper with the name of a person, place, or thing written on it (ie: 'Thomas Edison' or 'Giraffe') is attached to the back of each participant.

    As each name is different from another, the individual participant does NOT know what person, place, or thing is attached to his or her own back; and, therefore, the participant must mill about the room asking only yes/no questions of the other participants to try to learn who is taped to his/her back.

    The other participants can only answer 'yes' or 'no'  to the individual's questions.

    Example questions the individual participant might ask are: 'am I a basketball player?' ... 'do I live in America?'... 'am I a place?'.

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